
An Android app called GameNative is working on is latest version update that reportedly brings in some notable improvements aimed at adjusting CPU and GPU clock speeds. The app, which has been around on Android devices since late July with its official Play Store launch, is now moving toward version 1.2.0. The pre-release is available via GitHub and is a way for users of the app to try out the latest features and changes before they’re rolled out to all users through the Play Store in a more stable capacity.
GameNative, if you’re not familiar with the app, lets you download and play your PC games locally on your Android device. It has support for cloud saves, but no games are streamed through the cloud or any other method such as remote play. You’re installing the games on your device and playing them there. It also supports logins with Steam, Epic Games, GOG, and Amazon, the developers confirm. It’s a viable alternative to playing PC games on the go if you don’t have a gaming handheld like the ROG Ally X20 or a Steam Deck.
GameNative version 1.2.0 is in pre-release and lets you better balance performance and battery life
As reported by Android Authority, the 1.2.0 version of GameNative is now available as a pre-release build via GitHub, and if you’re already using this app to play PC games on your Android device, then this pre-release build is for you.
It’ll let you better balance the performance and battery life of your device when playing games, mainly through the ability to adjust the CPU and GPU clock speeds. This release also includes several fixes and other small improvements, such as better speeds for games that are loading from external storage, and optimized performance for downloading games to external storage, just to name a couple of examples.
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