
Call of Duty: Warzone Mobile goes offline for good today, officially ending the short lifespan of Activision’s mobile adaption of one of the most popular battle royale games on the planet. Call of Duty: Warzone Mobile was an ambitious project for the Call of Duty franchise. It was also quite popular in the beginning, garnering more than 10 million downloads in its first week. Not only was it to be the official mobile launch of Warzone in its true capacity, Activision set out to add in cross-progression between it and the PC/console versions of Call of Duty.
You were able to hop in for a few matches on your PS5 and then later in the day if you weren’t home, you could boot up Warzone Mobile and play a few matches there. The neat thing was that any progress made on weapon XP or battle pass XP was shared with the PC/console version. So when you got back home and hopped back on your PS5, any progress you made on mobile would accumulate. This was a really cool way to tie the two platforms together. And it meant that just because you couldn’t be home to play with friends, you didn’t have to miss out on progression. The game even featured skins and operators that were shared between Warzone Mobile and the current versions of Call of Duty and Warzone. Alas, Call of Duty: Warzone Mobile was not long for this world.
Call of Duty: Warzone Mobile servers officially go offline April 17
As the sun sets on what is likely to be Activision’s first and last attempt at a Warzone Mobile in this capacity, it’s good to remember that live service games are the most volatile space of the gaming industry. With that in mind, as a player, it’s always a good idea to not go into any live service game launch getting your hopes up. Several live service games have had their light snuffed out in what was essentially little more than a puff of smoke, gone in the blink of an eye. This is despite plenty of hype surrounding many of these games for a while leading up to launch.
Was it foolish to think that Warzone Mobile could be any different? Probably not. After all, it was Call of Duty. One of the biggest gaming franchises on planet earth. However, it just goes to show that not even Call of Duty is immune to the pitfalls of live service gaming. It’s likely a somber and humbling moment for the development team today. Here’s to hoping they can try something like this again in the future.
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